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- Immediate_mode_(computer_graphics) abstract "Immediate mode rendering is a style for application programming interfaces of graphics libraries, in which client calls directly cause rendering of graphics objects to the display. It does not preclude the use of double-buffering. In contrast to retained mode, lists of objects to be rendered are not saved by the API library. Instead, the application must re-issue all drawing commands required to describe the entire scene each time a new frame is required, regardless of actual changes. This method provides the maximum amount of control and flexibility to the application program.Although drawing commands have to be re-issued for each new frame, modern systems using this method are generally able to avoid the unnecessary duplication of more memory-intensive display data by referring to that unchanging data (e.g. textures and vertex buffers) in the drawing commands.".
- Immediate_mode_(computer_graphics) wikiPageID "7860564".
- Immediate_mode_(computer_graphics) wikiPageLength "1223".
- Immediate_mode_(computer_graphics) wikiPageOutDegree "10".
- Immediate_mode_(computer_graphics) wikiPageRevisionID "640038456".
- Immediate_mode_(computer_graphics) wikiPageWikiLink Application_programming_interface.
- Immediate_mode_(computer_graphics) wikiPageWikiLink Category:Computer_graphics.
- Immediate_mode_(computer_graphics) wikiPageWikiLink Category:DirectX.
- Immediate_mode_(computer_graphics) wikiPageWikiLink Category:OpenGL.
- Immediate_mode_(computer_graphics) wikiPageWikiLink Display_list.
- Immediate_mode_(computer_graphics) wikiPageWikiLink Multiple_buffering.
- Immediate_mode_(computer_graphics) wikiPageWikiLink Rendering_(computer_graphics).
- Immediate_mode_(computer_graphics) wikiPageWikiLink Retained_mode.
- Immediate_mode_(computer_graphics) wikiPageWikiLink Scene_graph.
- Immediate_mode_(computer_graphics) wikiPageWikiLinkText "Immediate mode".
- Immediate_mode_(computer_graphics) wikiPageWikiLinkText "immediate mode".
- Immediate_mode_(computer_graphics) wikiPageUsesTemplate Template:Context.
- Immediate_mode_(computer_graphics) wikiPageUsesTemplate Template:Distinguish.
- Immediate_mode_(computer_graphics) wikiPageUsesTemplate Template:Unreferenced.
- Immediate_mode_(computer_graphics) subject Category:Computer_graphics.
- Immediate_mode_(computer_graphics) subject Category:DirectX.
- Immediate_mode_(computer_graphics) subject Category:OpenGL.
- Immediate_mode_(computer_graphics) hypernym Style.
- Immediate_mode_(computer_graphics) type Thing.
- Immediate_mode_(computer_graphics) comment "Immediate mode rendering is a style for application programming interfaces of graphics libraries, in which client calls directly cause rendering of graphics objects to the display. It does not preclude the use of double-buffering. In contrast to retained mode, lists of objects to be rendered are not saved by the API library. Instead, the application must re-issue all drawing commands required to describe the entire scene each time a new frame is required, regardless of actual changes.".
- Immediate_mode_(computer_graphics) label "Immediate mode (computer graphics)".
- Immediate_mode_(computer_graphics) differentFrom Direct_mode.
- Immediate_mode_(computer_graphics) sameAs Q2195287.
- Immediate_mode_(computer_graphics) sameAs Immediate_mode.
- Immediate_mode_(computer_graphics) sameAs m.026gmf7.
- Immediate_mode_(computer_graphics) sameAs Q2195287.
- Immediate_mode_(computer_graphics) wasDerivedFrom Immediate_mode_(computer_graphics)?oldid=640038456.
- Immediate_mode_(computer_graphics) isPrimaryTopicOf Immediate_mode_(computer_graphics).