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- Behavior_tree_(artificial_intelligence,_robotics_and_control) abstract "A behavior tree (BT) is a mathematical model of plan execution used in computer science, robotics, control systems and video games. They describe switchings between a finite set of tasks in a modular fashion. Their strength comes from their ability to create very complex tasks composed of simple tasks, without worrying how the simple tasks are implemented. BTs present some similarities to hierarchical state machines with the key difference that the main building block of a behavior is a task rather than a state. Its ease of human understanding make BTs less error prone and very popular in the game developer community.".
- Behavior_tree_(artificial_intelligence,_robotics_and_control) thumbnail BT_search_and_grasp.png?width=300.
- Behavior_tree_(artificial_intelligence,_robotics_and_control) wikiPageExternalLink aigamedev.com.
- Behavior_tree_(artificial_intelligence,_robotics_and_control) wikiPageID "43097038".
- Behavior_tree_(artificial_intelligence,_robotics_and_control) wikiPageLength "10090".
- Behavior_tree_(artificial_intelligence,_robotics_and_control) wikiPageOutDegree "27".
- Behavior_tree_(artificial_intelligence,_robotics_and_control) wikiPageRevisionID "699680860".
- Behavior_tree_(artificial_intelligence,_robotics_and_control) wikiPageWikiLink Artificial_intelligence_(video_games).
- Behavior_tree_(artificial_intelligence,_robotics_and_control) wikiPageWikiLink Automated_planning_and_scheduling.
- Behavior_tree_(artificial_intelligence,_robotics_and_control) wikiPageWikiLink Behavior_model.
- Behavior_tree_(artificial_intelligence,_robotics_and_control) wikiPageWikiLink BioShock_(series).
- Behavior_tree_(artificial_intelligence,_robotics_and_control) wikiPageWikiLink Category:Artificial_intelligence.
- Behavior_tree_(artificial_intelligence,_robotics_and_control) wikiPageWikiLink Category:Automata_(computation).
- Behavior_tree_(artificial_intelligence,_robotics_and_control) wikiPageWikiLink Category:Automated_planning_and_scheduling.
- Behavior_tree_(artificial_intelligence,_robotics_and_control) wikiPageWikiLink Category:Behavior_models.
- Behavior_tree_(artificial_intelligence,_robotics_and_control) wikiPageWikiLink Category:Digital_electronics.
- Behavior_tree_(artificial_intelligence,_robotics_and_control) wikiPageWikiLink Category:Models_of_computation.
- Behavior_tree_(artificial_intelligence,_robotics_and_control) wikiPageWikiLink Category:Robot_control.
- Behavior_tree_(artificial_intelligence,_robotics_and_control) wikiPageWikiLink Category:Visual_programming.
- Behavior_tree_(artificial_intelligence,_robotics_and_control) wikiPageWikiLink Computer_science.
- Behavior_tree_(artificial_intelligence,_robotics_and_control) wikiPageWikiLink Control_system.
- Behavior_tree_(artificial_intelligence,_robotics_and_control) wikiPageWikiLink Decision_tree.
- Behavior_tree_(artificial_intelligence,_robotics_and_control) wikiPageWikiLink Finite-state_machine.
- Behavior_tree_(artificial_intelligence,_robotics_and_control) wikiPageWikiLink Halo_(series).
- Behavior_tree_(artificial_intelligence,_robotics_and_control) wikiPageWikiLink Hybrid_system.
- Behavior_tree_(artificial_intelligence,_robotics_and_control) wikiPageWikiLink Mathematical_model.
- Behavior_tree_(artificial_intelligence,_robotics_and_control) wikiPageWikiLink Non-player_character.
- Behavior_tree_(artificial_intelligence,_robotics_and_control) wikiPageWikiLink Robotics.
- Behavior_tree_(artificial_intelligence,_robotics_and_control) wikiPageWikiLink Spore_(2008_video_game).
- Behavior_tree_(artificial_intelligence,_robotics_and_control) wikiPageWikiLink Tree_(set_theory).
- Behavior_tree_(artificial_intelligence,_robotics_and_control) wikiPageWikiLink Unmanned_aerial_vehicle.
- Behavior_tree_(artificial_intelligence,_robotics_and_control) wikiPageWikiLink File:BT_search_and_grasp.png.
- Behavior_tree_(artificial_intelligence,_robotics_and_control) wikiPageWikiLink File:Fallback_in_Behavior_tree.png.
- Behavior_tree_(artificial_intelligence,_robotics_and_control) wikiPageWikiLink File:Sequence_composition_in_behaviour_trees.png.
- Behavior_tree_(artificial_intelligence,_robotics_and_control) wikiPageWikiLinkText "Behavior tree (artificial intelligence, robotics and control)".
- Behavior_tree_(artificial_intelligence,_robotics_and_control) wikiPageWikiLinkText "Behavior tree".
- Behavior_tree_(artificial_intelligence,_robotics_and_control) wikiPageWikiLinkText "behavior trees".
- Behavior_tree_(artificial_intelligence,_robotics_and_control) name "Behavior Trees for Next-Gen Game AI".
- Behavior_tree_(artificial_intelligence,_robotics_and_control) site aigamedev.com.
- Behavior_tree_(artificial_intelligence,_robotics_and_control) text ", video introduction to behavior trees and possible extensions at".
- Behavior_tree_(artificial_intelligence,_robotics_and_control) url "http://aigamedev.com/insider/presentation/behavior-trees/".
- Behavior_tree_(artificial_intelligence,_robotics_and_control) wikiPageUsesTemplate Template:About.
- Behavior_tree_(artificial_intelligence,_robotics_and_control) wikiPageUsesTemplate Template:External_link.
- Behavior_tree_(artificial_intelligence,_robotics_and_control) wikiPageUsesTemplate Template:Reflist.
- Behavior_tree_(artificial_intelligence,_robotics_and_control) subject Category:Artificial_intelligence.
- Behavior_tree_(artificial_intelligence,_robotics_and_control) subject Category:Automata_(computation).
- Behavior_tree_(artificial_intelligence,_robotics_and_control) subject Category:Automated_planning_and_scheduling.
- Behavior_tree_(artificial_intelligence,_robotics_and_control) subject Category:Behavior_models.
- Behavior_tree_(artificial_intelligence,_robotics_and_control) subject Category:Digital_electronics.
- Behavior_tree_(artificial_intelligence,_robotics_and_control) subject Category:Models_of_computation.
- Behavior_tree_(artificial_intelligence,_robotics_and_control) subject Category:Robot_control.
- Behavior_tree_(artificial_intelligence,_robotics_and_control) subject Category:Visual_programming.
- Behavior_tree_(artificial_intelligence,_robotics_and_control) hypernym Model.
- Behavior_tree_(artificial_intelligence,_robotics_and_control) type Person.
- Behavior_tree_(artificial_intelligence,_robotics_and_control) comment "A behavior tree (BT) is a mathematical model of plan execution used in computer science, robotics, control systems and video games. They describe switchings between a finite set of tasks in a modular fashion. Their strength comes from their ability to create very complex tasks composed of simple tasks, without worrying how the simple tasks are implemented.".
- Behavior_tree_(artificial_intelligence,_robotics_and_control) label "Behavior tree (artificial intelligence, robotics and control)".
- Behavior_tree_(artificial_intelligence,_robotics_and_control) sameAs Q18205497.
- Behavior_tree_(artificial_intelligence,_robotics_and_control) sameAs m.0115kn20.
- Behavior_tree_(artificial_intelligence,_robotics_and_control) sameAs Q18205497.
- Behavior_tree_(artificial_intelligence,_robotics_and_control) wasDerivedFrom Behavior_tree_(artificial_intelligence,_robotics_and_control)?oldid=699680860.
- Behavior_tree_(artificial_intelligence,_robotics_and_control) depiction BT_search_and_grasp.png.
- Behavior_tree_(artificial_intelligence,_robotics_and_control) homepage aigamedev.com.
- Behavior_tree_(artificial_intelligence,_robotics_and_control) isPrimaryTopicOf Behavior_tree_(artificial_intelligence,_robotics_and_control).