Matches in DBpedia 2016-04 for { ?s ?p "In computer graphics, tessellation is used to manage datasets of polygons (sometimes called vertex sets) presenting objects in a scene and divide them into suitable structures for rendering. Especially for real-time rendering, data is tessellated into triangles, for example in OpenGL and Direct3D 11."@en }
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- Tessellation_(computer_graphics) abstract "In computer graphics, tessellation is used to manage datasets of polygons (sometimes called vertex sets) presenting objects in a scene and divide them into suitable structures for rendering. Especially for real-time rendering, data is tessellated into triangles, for example in OpenGL and Direct3D 11.".
- Q9357547 abstract "In computer graphics, tessellation is used to manage datasets of polygons (sometimes called vertex sets) presenting objects in a scene and divide them into suitable structures for rendering. Especially for real-time rendering, data is tessellated into triangles, for example in OpenGL and Direct3D 11.".
- Tessellation_(computer_graphics) comment "In computer graphics, tessellation is used to manage datasets of polygons (sometimes called vertex sets) presenting objects in a scene and divide them into suitable structures for rendering. Especially for real-time rendering, data is tessellated into triangles, for example in OpenGL and Direct3D 11.".
- Q9357547 comment "In computer graphics, tessellation is used to manage datasets of polygons (sometimes called vertex sets) presenting objects in a scene and divide them into suitable structures for rendering. Especially for real-time rendering, data is tessellated into triangles, for example in OpenGL and Direct3D 11.".