Matches in DBpedia 2016-04 for { ?s ?p "Game Developers would often format in-game audio as CD audio that could be accessed with a normal CD player, as well as adding hidden tracks featuring audio not otherwise accessible through normal game playback methods. These audio tracks could also be accessed through the original PlayStation console's CD Audio Player feature after startup. Generally when a PlayStation Game title is played in a normal audio CD Player, the first track contains game data which may produce static if played.This list is for games of the original PlayStation console that feature CDDA audio tracks:"@en }
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- List_of_PlayStation_games_with_CD_audio_tracks abstract "Game Developers would often format in-game audio as CD audio that could be accessed with a normal CD player, as well as adding hidden tracks featuring audio not otherwise accessible through normal game playback methods. These audio tracks could also be accessed through the original PlayStation console's CD Audio Player feature after startup. Generally when a PlayStation Game title is played in a normal audio CD Player, the first track contains game data which may produce static if played.This list is for games of the original PlayStation console that feature CDDA audio tracks:".
- Q6594225 abstract "Game Developers would often format in-game audio as CD audio that could be accessed with a normal CD player, as well as adding hidden tracks featuring audio not otherwise accessible through normal game playback methods. These audio tracks could also be accessed through the original PlayStation console's CD Audio Player feature after startup. Generally when a PlayStation Game title is played in a normal audio CD Player, the first track contains game data which may produce static if played.This list is for games of the original PlayStation console that feature CDDA audio tracks:".