Matches in DBpedia 2016-04 for { ?s ?p "Brian's Brain is a cellular automaton devised by Brian Silverman, which is very similar to his Seeds pattern. It consists of an infinite two-dimensional grid of cells, but unlike Seeds, each cell may be in one of three states: on, dying, or off. Each cell is considered to have eight neighbors (Moore neighborhood), as in Seeds and Conway's Game of Life. In each time step, a cell turns on if it was off but had exactly two neighbors that were on, just like the birth rule for Seeds."@en }
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- Brians_Brain comment "Brian's Brain is a cellular automaton devised by Brian Silverman, which is very similar to his Seeds pattern. It consists of an infinite two-dimensional grid of cells, but unlike Seeds, each cell may be in one of three states: on, dying, or off. Each cell is considered to have eight neighbors (Moore neighborhood), as in Seeds and Conway's Game of Life. In each time step, a cell turns on if it was off but had exactly two neighbors that were on, just like the birth rule for Seeds.".
- Q4962901 comment "Brian's Brain is a cellular automaton devised by Brian Silverman, which is very similar to his Seeds pattern. It consists of an infinite two-dimensional grid of cells, but unlike Seeds, each cell may be in one of three states: on, dying, or off. Each cell is considered to have eight neighbors (Moore neighborhood), as in Seeds and Conway's Game of Life. In each time step, a cell turns on if it was off but had exactly two neighbors that were on, just like the birth rule for Seeds.".