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DBpedia 2015-10

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Matches in DBpedia 2015-10 for { ?s ?p "The following is a list of Nintendo GameCube games that support alternate display modes. In NTSC regions, the default video output is 480i, but some games are capable of 480p (progressive scan) if the right hardware is provided. For PAL games, the default video output is normally 576i (50 Hz) while some games provide an option to use PAL 60 (480i @ 60 Hz). This list also indicates those titles which support 16:9 (widescreen) mode.The highest quality video the GameCube can provide is 480p. In order to get a 480p signal from a GameCube console, it is first necessary to use a DOL-001 model system, as these are equipped with a digital A/V port. This port was removed with the DOL-101 revision of the GameCube hardware in May, 2004. Furthermore, a component video cable and supporting television are required. The only cables that can output a 480p signal from the GameCube are the official Nintendo YPbPr component and D-Terminal cables. These cables are equipped with a unique digital-to-analog converter developed by Nintendo which has not been reproduced by any third party company. First generation Wii systems (RVL-001) are also capable of outputting 480p video for compatible GameCube games if component cables are used and the system is set to 480p mode.Despite all DOL-001 GameCube and RVL-001 Wii systems supporting progressive scan regardless of region, only around 200 NTSC games will natively support it. PAL games were intentionally programmed with the mode disabled; however, a select few can output 480p by forcing an NTSC signal with either a modchip (ex. Qoob chip) or a boot disk (ex. Datel's Freeloader). These modchips and boot disks can also be used to bypass regional lockout, allowing NTSC games that support progressive scan to be played on PAL systems. Since Freeloader has been blocked on the Wii with System Update 3.3, Wii Homebrew Applications or a modchip should be used. It should be noted that some modchips can force 480p on any game, although compatibility is not guaranteed, with many games only partially working or crashing completely.When progressive scan is used for the first time, or if it is ever turned off, the B button needs to be held down as a compatible game boots. This will display a prompt, giving the player the option to turn progressive scan on or off. The next time a progressive scan compatible game is played, it is not necessary to hold down the B button as the system remembers this setting and will automatically display the prompt. This procedure is identical to enabling PAL 60 for those games which support it. When any GameCube game that supports progressive scan is played on a Wii console set to 480p mode with component cables, the prompt will always automatically appear."@en }

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