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- Q438393 subject Q15137809.
- Q438393 abstract "Alternate Frame Rendering (AFR) is a technique of graphics rendering in personal computers which combines the work output of two or more graphics processing units (GPU) for a single monitor, in order to improve image quality, or to accelerate the rendering performance. The technique is that one graphics processing unit computes all the odd video frames, the other renders the even frames. This technique is useful for generating 3D video sequences in real time, improving or filtering textured polygons and performing other computationally intensive tasks, typically associated with computer gaming, CAD and 3D modeling.One disadvantage of AFR is a defect known as micro stuttering.".
- Q438393 wikiPageWikiLink Q15137809.
- Q438393 wikiPageWikiLink Q16338.
- Q438393 wikiPageWikiLink Q182477.
- Q438393 wikiPageWikiLink Q183484.
- Q438393 wikiPageWikiLink Q184793.
- Q438393 wikiPageWikiLink Q229679.
- Q438393 wikiPageWikiLink Q229698.
- Q438393 wikiPageWikiLink Q238125.
- Q438393 wikiPageWikiLink Q294944.
- Q438393 wikiPageWikiLink Q37555.
- Q438393 wikiPageWikiLink Q3988.
- Q438393 wikiPageWikiLink Q4485157.
- Q438393 wikiPageWikiLink Q568742.
- Q438393 wikiPageWikiLink Q6839204.
- Q438393 wikiPageWikiLink Q737926.
- Q438393 wikiPageWikiLink Q9300635.
- Q438393 comment "Alternate Frame Rendering (AFR) is a technique of graphics rendering in personal computers which combines the work output of two or more graphics processing units (GPU) for a single monitor, in order to improve image quality, or to accelerate the rendering performance. The technique is that one graphics processing unit computes all the odd video frames, the other renders the even frames.".
- Q438393 label "Alternate frame rendering".