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- I_Aint_Been_Shot_Mum! abstract "I Ain't Been Shot Mum! (abbreviated as IABSM) is a World War II tabletop skirmish miniatures wargame produced by Too Fat Lardies. Designers Richard Clarke and Nick Skinner started work on a set of rules for the Vietnam war. Feeling that the existing rulesets allowed too much control over their forces they set out to design a set of rules that would force a player to think as a real-life commander rather than a gamer. As such, IABSM has been heavily influenced by the Kriegsspiel approach, usually (but not always) utilizing an umpire to help decide points of issue that arise during the game such as modifiers for shooting, spotting enemies, etc.The rules are designed to force players to adopt realistic tactics, including scouting ahead for hidden enemies as the game system uses \"blinds\" to simulate the fog of war. The main focus is not on military hardware but on the men using that hardware, and on morale and command and control. Rather than giving the player total control over their forces every action, the system uses so-called \"Big Men\" to allow players to influence their forces behaviour. It also features a random, card-driven initiative system rather than the classic I-GO-U-GO system most turn-based strategy games use. A typical company will have a card for each platoon and a card for each Big Man (officers and NCOs). The actions of squads/sections are keyed to the platoon and Big Man cards. This initiative system is designed to simulate the \"friction\" of war noted by Carl von Clausewitz, plus units use a dice system for movement, observation, and fire that means you never know exactly how they will perform.The basic IABSM system provides a framework allowing players to tailor the game to specific situations or conflicts. Apart from its main focus on World War II, it has been adapted to the Spanish Civil War, the Falklands War and the Korean War.The rules are designed for Company level games, i.e. where each side fields roughly a reinforced company of troops at 1 man to 1 figure scale, with infantry combat being at the heart of the rules, but also including a comprehensive mechanism for armour support, artillery, etc. The rules have been designed for 15 mm scale figures, but can be easily adopted for other scales such as 6 mm or 25 mm. The system does not use a point-based method for constructing opposing forces, so most games are designed to be scenario driven.".
- I_Aint_Been_Shot_Mum! wikiPageExternalLink 11999.phtml.
- I_Aint_Been_Shot_Mum! wikiPageExternalLink review-i-aint-been-shot-mum.html.
- I_Aint_Been_Shot_Mum! wikiPageExternalLink 781295.
- I_Aint_Been_Shot_Mum! wikiPageExternalLink twofat.asp.
- I_Aint_Been_Shot_Mum! wikiPageExternalLink www.toofatlardies.co.uk.
- I_Aint_Been_Shot_Mum! wikiPageExternalLink pdf_download.asp.
- I_Aint_Been_Shot_Mum! wikiPageID "25609512".
- I_Aint_Been_Shot_Mum! wikiPageLength "8652".
- I_Aint_Been_Shot_Mum! wikiPageOutDegree "24".
- I_Aint_Been_Shot_Mum! wikiPageRevisionID "594351529".
- I_Aint_Been_Shot_Mum! wikiPageWikiLink Carl_von_Clausewitz.
- I_Aint_Been_Shot_Mum! wikiPageWikiLink Category:Man-to-man_wargames.
- I_Aint_Been_Shot_Mum! wikiPageWikiLink Category:Miniatures_games.
- I_Aint_Been_Shot_Mum! wikiPageWikiLink Category:Playscale_miniaturism.
- I_Aint_Been_Shot_Mum! wikiPageWikiLink Category:Wargames.
- I_Aint_Been_Shot_Mum! wikiPageWikiLink Command_and_control.
- I_Aint_Been_Shot_Mum! wikiPageWikiLink Eastern_Front_(World_War_II).
- I_Aint_Been_Shot_Mum! wikiPageWikiLink Falklands_War.
- I_Aint_Been_Shot_Mum! wikiPageWikiLink Fog_of_war.
- I_Aint_Been_Shot_Mum! wikiPageWikiLink Korean_War.
- I_Aint_Been_Shot_Mum! wikiPageWikiLink Kriegsspiel_(wargame).
- I_Aint_Been_Shot_Mum! wikiPageWikiLink Man-to-man_wargame.
- I_Aint_Been_Shot_Mum! wikiPageWikiLink Miniature_wargaming.
- I_Aint_Been_Shot_Mum! wikiPageWikiLink Morale.
- I_Aint_Been_Shot_Mum! wikiPageWikiLink North_African_Campaign.
- I_Aint_Been_Shot_Mum! wikiPageWikiLink Pacific_War.
- I_Aint_Been_Shot_Mum! wikiPageWikiLink Spanish_Civil_War.
- I_Aint_Been_Shot_Mum! wikiPageWikiLink Too_Fat_Lardies.
- I_Aint_Been_Shot_Mum! wikiPageWikiLink Turn-based_strategy.
- I_Aint_Been_Shot_Mum! wikiPageWikiLink Western_Front_(World_War_II).
- I_Aint_Been_Shot_Mum! wikiPageWikiLink World_War_II.
- I_Aint_Been_Shot_Mum! wikiPageWikiLinkText "I Ain't Been Shot Mum!".
- I_Aint_Been_Shot_Mum! wikiPageUsesTemplate Template:Quotation.
- I_Aint_Been_Shot_Mum! wikiPageUsesTemplate Template:Reflist.
- I_Aint_Been_Shot_Mum! subject Category:Man-to-man_wargames.
- I_Aint_Been_Shot_Mum! subject Category:Miniatures_games.
- I_Aint_Been_Shot_Mum! subject Category:Playscale_miniaturism.
- I_Aint_Been_Shot_Mum! subject Category:Wargames.
- I_Aint_Been_Shot_Mum! type Redirect.
- I_Aint_Been_Shot_Mum! comment "I Ain't Been Shot Mum! (abbreviated as IABSM) is a World War II tabletop skirmish miniatures wargame produced by Too Fat Lardies. Designers Richard Clarke and Nick Skinner started work on a set of rules for the Vietnam war. Feeling that the existing rulesets allowed too much control over their forces they set out to design a set of rules that would force a player to think as a real-life commander rather than a gamer.".
- I_Aint_Been_Shot_Mum! label "I Ain't Been Shot Mum!".
- I_Aint_Been_Shot_Mum! sameAs Q5975827.
- I_Aint_Been_Shot_Mum! sameAs m.02q8mvb.
- I_Aint_Been_Shot_Mum! sameAs Q5975827.
- I_Aint_Been_Shot_Mum! wasDerivedFrom I_Aint_Been_Shot_Mum!?oldid=594351529.
- I_Aint_Been_Shot_Mum! isPrimaryTopicOf I_Aint_Been_Shot_Mum!.