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- Highlife_(cellular_automaton) abstract "Highlife is a cellular automaton similar to Conway's Game of Life. It was devised in 1994 by Nathan Thompson. It is a two-dimensional, two-state cellular automaton in the \"Life family\" and is described by the rule B36/S23; that is, a cell is born if it has 3 or 6 neighbors and survives if it has 2 or 3 neighbors. Because the rules of HighLife and Conway's Life (rule B3/S23) are similar, many simple patterns in Conway's Life function identically in HighLife. More complicated engineered patterns for one rule, though, typically do not work in the other rule.".
- Highlife_(cellular_automaton) thumbnail Highlife_replicator.gif?width=300.
- Highlife_(cellular_automaton) wikiPageExternalLink replicator.
- Highlife_(cellular_automaton) wikiPageExternalLink HighLife.zip.
- Highlife_(cellular_automaton) wikiPageID "642836".
- Highlife_(cellular_automaton) wikiPageLength "3353".
- Highlife_(cellular_automaton) wikiPageOutDegree "9".
- Highlife_(cellular_automaton) wikiPageRevisionID "667324871".
- Highlife_(cellular_automaton) wikiPageWikiLink Category:Cellular_automaton_rules.
- Highlife_(cellular_automaton) wikiPageWikiLink Cellular_automaton.
- Highlife_(cellular_automaton) wikiPageWikiLink Conways_Game_of_Life.
- Highlife_(cellular_automaton) wikiPageWikiLink File:Highlife_replicator.gif.
- Highlife_(cellular_automaton) wikiPageWikiLink Gun_(cellular_automaton).
- Highlife_(cellular_automaton) wikiPageWikiLink Life-like_cellular_automaton.
- Highlife_(cellular_automaton) wikiPageWikiLink Rule_90.
- Highlife_(cellular_automaton) wikiPageWikiLink Spaceship_(cellular_automaton).
- Highlife_(cellular_automaton) wikiPageWikiLink File:Highlife_replicator.png.
- Highlife_(cellular_automaton) wikiPageWikiLinkText "''Highlife'' (cellular automaton)".
- Highlife_(cellular_automaton) wikiPageWikiLinkText "HighLife".
- Highlife_(cellular_automaton) wikiPageWikiLinkText "Highlife (cellular automaton)".
- Highlife_(cellular_automaton) wikiPageWikiLinkText "Highlife".
- Highlife_(cellular_automaton) wikiPageUsesTemplate Template:Conways_Game_of_Life.
- Highlife_(cellular_automaton) wikiPageUsesTemplate Template:Reflist.
- Highlife_(cellular_automaton) subject Category:Cellular_automaton_rules.
- Highlife_(cellular_automaton) hypernym Automaton.
- Highlife_(cellular_automaton) comment "Highlife is a cellular automaton similar to Conway's Game of Life. It was devised in 1994 by Nathan Thompson. It is a two-dimensional, two-state cellular automaton in the \"Life family\" and is described by the rule B36/S23; that is, a cell is born if it has 3 or 6 neighbors and survives if it has 2 or 3 neighbors. Because the rules of HighLife and Conway's Life (rule B3/S23) are similar, many simple patterns in Conway's Life function identically in HighLife.".
- Highlife_(cellular_automaton) label "Highlife (cellular automaton)".
- Highlife_(cellular_automaton) sameAs Q3135351.
- Highlife_(cellular_automaton) sameAs HighLife_(automate_cellulaire).
- Highlife_(cellular_automaton) sameAs m.02zwc9.
- Highlife_(cellular_automaton) sameAs Q3135351.
- Highlife_(cellular_automaton) wasDerivedFrom Highlife_(cellular_automaton)?oldid=667324871.
- Highlife_(cellular_automaton) depiction Highlife_replicator.gif.
- Highlife_(cellular_automaton) isPrimaryTopicOf Highlife_(cellular_automaton).