Matches in DBpedia 2016-04 for { ?s ?p "Mode 7 is a graphics mode on the Super NES video game console that allows a background layer to be rotated and scaled on a scanline-by-scanline basis to create many different effects. The most famous of these effects is the application of a perspective effect on a background layer by scaling and rotating the background layer in this manner. This transforms the background layer into a two-dimensional horizontal texture-mapped plane that trades height for depth. Thus, an impression of three-dimensional graphics is achieved.Mode 7 is one of Nintendo's prominent selling points for the Super NES platform in publications such as Nintendo Power and SNES Player's Guide. Similar faux 3D techniques have been presented on a few 2D systems other than the Super NES, in select peripherals and games."@en }
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- Mode_7 abstract "Mode 7 is a graphics mode on the Super NES video game console that allows a background layer to be rotated and scaled on a scanline-by-scanline basis to create many different effects. The most famous of these effects is the application of a perspective effect on a background layer by scaling and rotating the background layer in this manner. This transforms the background layer into a two-dimensional horizontal texture-mapped plane that trades height for depth. Thus, an impression of three-dimensional graphics is achieved.Mode 7 is one of Nintendo's prominent selling points for the Super NES platform in publications such as Nintendo Power and SNES Player's Guide. Similar faux 3D techniques have been presented on a few 2D systems other than the Super NES, in select peripherals and games.".
- Q1351825 abstract "Mode 7 is a graphics mode on the Super NES video game console that allows a background layer to be rotated and scaled on a scanline-by-scanline basis to create many different effects. The most famous of these effects is the application of a perspective effect on a background layer by scaling and rotating the background layer in this manner. This transforms the background layer into a two-dimensional horizontal texture-mapped plane that trades height for depth. Thus, an impression of three-dimensional graphics is achieved.Mode 7 is one of Nintendo's prominent selling points for the Super NES platform in publications such as Nintendo Power and SNES Player's Guide. Similar faux 3D techniques have been presented on a few 2D systems other than the Super NES, in select peripherals and games.".