Matches in DBpedia 2016-04 for { ?s ?p "In computer graphics, a swap chain is a series of virtual framebuffers utilized by the graphics card and graphics API for frame rate stabilization and several other functions. The swap chain usually exists in graphics memory, but it can exist in system memory as well. The non-utilization of a swap chain may result in stuttering rendering, but its existence and utilization are required by many graphics APIs. A swap chain with two buffers is a double buffer."@en }
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- Swap_Chain abstract "In computer graphics, a swap chain is a series of virtual framebuffers utilized by the graphics card and graphics API for frame rate stabilization and several other functions. The swap chain usually exists in graphics memory, but it can exist in system memory as well. The non-utilization of a swap chain may result in stuttering rendering, but its existence and utilization are required by many graphics APIs. A swap chain with two buffers is a double buffer.".
- Q7653779 abstract "In computer graphics, a swap chain is a series of virtual framebuffers utilized by the graphics card and graphics API for frame rate stabilization and several other functions. The swap chain usually exists in graphics memory, but it can exist in system memory as well. The non-utilization of a swap chain may result in stuttering rendering, but its existence and utilization are required by many graphics APIs. A swap chain with two buffers is a double buffer.".
- Swap_Chain comment "In computer graphics, a swap chain is a series of virtual framebuffers utilized by the graphics card and graphics API for frame rate stabilization and several other functions. The swap chain usually exists in graphics memory, but it can exist in system memory as well. The non-utilization of a swap chain may result in stuttering rendering, but its existence and utilization are required by many graphics APIs. A swap chain with two buffers is a double buffer.".
- Q7653779 comment "In computer graphics, a swap chain is a series of virtual framebuffers utilized by the graphics card and graphics API for frame rate stabilization and several other functions. The swap chain usually exists in graphics memory, but it can exist in system memory as well. The non-utilization of a swap chain may result in stuttering rendering, but its existence and utilization are required by many graphics APIs. A swap chain with two buffers is a double buffer.".