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DBpedia 2016-04

Query DBpedia 2016-04 by triple pattern

Matches in DBpedia 2016-04 for { ?s ?p "As a hit-driven business, the great majority of the video games industry's software releases have been commercial failures. In the early 21st century, industry commentators made these general estimates: 10% of published games generated 90% of revenue; that around 3% of PC games and 15% of console games have global sales of 100,000+ a year, with even this level insufficient to make high-budget titles profitable; and that about 20% of games make a profit.Some of these have drastically changed the video game market since its birth in the late 1970s. For example, the failures of E.T. and Pac-Man for the Atari 2600 contributed to the video game crash of 1983. Some games, despite being commercial failures, are well received by certain groups of gamers and are considered cult games. Many of these games live on through emulation."@en }

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