Matches in DBpedia 2015-10 for { ?s ?p "Virtual Worlds are 3D computer environments where each user is representedwith a character - avatar. Traditionally, virtual worlds have been used for entertainment. However, starting from approximately 2004 both corporate world and academia started to recognize business valueof virtual worlds for training and education, collaboration, and marketing."@en }
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- Corporate_use_of_Second_Life comment "Virtual Worlds are 3D computer environments where each user is representedwith a character - avatar. Traditionally, virtual worlds have been used for entertainment. However, starting from approximately 2004 both corporate world and academia started to recognize business valueof virtual worlds for training and education, collaboration, and marketing.".