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DBpedia 2015-10

Query DBpedia 2015-10 by triple pattern

Matches in DBpedia 2015-10 for { ?s ?p "In psychology, game theory, statistics, and machine learning, win–stay, lose–switch (also win–stay, lose–shift) is a heuristic learning strategy used to model learning in decision situations. It was first invented as an improvement over randomization in bandit problems. It was later applied to the prisoner's dilemma in order to model the evolution of altruism.The learning rule bases its decision only on the outcome of the previous play."@en }

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